If you are in combat for 25 minutes for the dungeon… that is 1.5 million damage added! That is about equal to the amount of health a boss has on a +10 key! That isn’t a lot of damage, right? However, that means you are doing 60k damage each minute. The faster mobs die, the less time they have to cast deadly abilities.Īs a quick example of the impact healer damage can have, imagine you contribute an average of 1k DPS while in combat in the dungeon. By doing this, you will not only help the overall dungeon go faster, but you will also reduce the amount of damage dealt to your party members in combat. Throughout each dungeon, there will be opportunities to back off on healing and pitch in on damage. However, the ultimate objective of your group is to complete the dungeon and do it as fast as possible. Yes, your job as a healer is to keep your group members alive. If I could add some gold stars to one of the items on this list… it would be awarded to this guy. As a resto druid, I will ask for help dispelling diseases if one of my group members can, especially for things like Infectious Rain stacks on Margrave Stradama in Plaguefall.Įvery extra kick or dispel that you inspire is less damage you have to heal through. In these cases, you can use the chat to discuss strategy, ask for assistance, or remind your group of dangerous abilities in chat.Īs an example, if I was running Spires of Ascension with a PUG and we were about to pull a large group of Etherdiver’s (the winged serpents), I might say something in chat like “Make sure to kick Insidious Venom, it wrecks the tank.”Īnother example of this would be asking for help with dispels in certain cases. If you are healing in a PUG, and especially in lower key levels, you won’t usually use voice. If you are on voice chat, you can encourage your group to establish an interrupt order and call out major abilities. As a healer, you can remind your group of dangerous abilities as you encounter them in the dungeon. Never underestimate the power of communicating with your group. That way, the moment you see him jump on your squishy mage, you can cast and damage reducing spells/shields/HoTs before your mage is toast. Instead of tunneling the meters, make sure you are watching the boss’s cast bar and who his target is. When he casts Dark Stride, he dashes to a target and leaves a massive bleed on them that requires a significant amount of focused healing (especially if the person keeps eating orbs as well). One example of this is the 2 nd boss in Spires of Ascension - Ventunax (the orb dude). Similarly, you need to know which abilities are going to require a significant amount of healing. This is especially important if you play as a resto druid or discipline priest - as both of these healers depend on having HoTs or shields on their target ahead of the damage. You should make sure that you have heals-over-time (HoTs) on your group before a mob or boss casts a major ability. I am not saying you should be casting heals on people with full life. When you react to damage, it can feel like you are playing whack-a-mole with the healing meters and it is easy to fall behind. One thing that gets healers in trouble is reacting to damage taken, rather than being ready when the damage comes.
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